How Witch Strandings is moving Hideo Kojima’s Strand game ideals into new, slightly cursed territory
Xalavier Nelson Jr has a bit of a love hate relationship with screens right now. As development on his studio’s gutsy market game Space Warlord Organ Trading Simulator was wrapping up at the end of last year, he tells me he remembers “just being really angry at the concept of the borders of the screen”. He was, by his own admission, in “a vague fugue state” at the time, having spent months immersed in Space Warlord’s black and green trading interfaces. But the feeling of having his game “chained to these walls” at the edge of his monitor proved to…