wot i think

wildermyth-review:-it-will-bring-you-more-delight-than-you-thought-possible Rock,Paper,Shotgun

Wildermyth review: it will bring you more delight than you thought possible

I’m not gonna be smug about it. Wait, screw that. Yes I am. Play Wildermyth, you cowards. Wildermyth was already one of the best games I’d ever played when I wrote about it during a week off in 2019. There was never any pressure to do this. I just had to. I had so many stories. It was doing so many things so well that I couldn’t stand waiting any longer to show it to people. Wildermyth does that to you. It brings you joy and drama, and it makes you want to share your stories. Oh and for the…

minute-of-islands-review:-a-grim-world-drawn-in-a-wonderful,-elegant-way Rock,Paper,Shotgun

Minute Of Islands review: a grim world drawn in a wonderful, elegant way

Puzzle-platformer Minute Of Islands sort of feels like a fairytale. Like a lot of stories for kids, the narration is simple, almost sing-song and poetic in tone. It tells the story of Mo, a self-taught engineer who lives mostly underground, tending to the bio-mechanical engines operated by four giants – brothers, in fact. The brothers hand-crank the machines to filter and purify the air, which would otherwise become filled with poisonous fungal spores. When the engines break down one day, Mo must brave the surface, checking on her family and growing increasingly paranoid and bitter at her unappreciated sacrifice as…

backbone-review:-it’s-not-what-you-expect,-but-hot-damn-is-it-pretty Rock,Paper,Shotgun

Backbone review: it’s not what you expect, but hot damn is it pretty

An important part of having a lovely time with something is setting your expectations correctly. Just ask the two old ladies who I once saw going into a screening of Zombieland and leaving after approximately seven minutes. So in that spirit, it seems important to tell you that Backbone is not the point and click detective adventure game with all puzzles you might have thought it was. It’s more accurately described as a grim, philosophical, story-focused noir game about collectivism vs. individualism, dressed up in the tropes of a detective puzzle game. Like The Good Place with more depression, or…

insurmountable-review:-a-clever-roguelike-about-mountaineering Rock,Paper,Shotgun

Insurmountable review: a clever roguelike about mountaineering

Everything I know about mountain climbing came from a corporate team-building day where management hired a banker who’d scaled Everest to tell us how he left most of his group to die in order to reach the summit. This wasn’t a guilty confession. Apparently there comes an altitude where halting becomes so dangerous that it dooms any dawdlers. You carry on going or expire on the spot. As the then editor of a failing games magazine I couldn’t see any reading of the metaphor where I wasn’t the struggler and my website peers weren’t being told to leave me. Hilariously,…

subnautica:-below-zero-review Rock,Paper,Shotgun

Subnautica: Below Zero review

Well, spit in my goggles and give me the bends, they’ve done it again. The first Subnautica remains one of the best survival games you can shake a stick at. It stranded you on a planet whose surface was an endless vista of tranquil water and peaceful moons. In Subnautica: Below Zero breaching the surface is more likely to see you taking gulps of air in a hideous blizzard. There are hailstones, sharp winds, thick whiteouts. In the first game you learned to suppress your desire to live close to an inviting surface. In this wintry follow-up, the surface hates…

evil-genius-2-review Rock,Paper,Shotgun

Evil Genius 2 review

The lair is on fire. A generator just exploded. A superspy has infiltrated the vault. This is Evil Genius 2 at its most hectic, a game of base-building and minion management, with a bit of tower defense thrown in. In true supervillain style, this game has two dramatically different faces. One reveals a handsomely animated base-building game of trap-setting and floor-planning, with a fun theme, appropriately silly voice-acting and plenty of panicked fire-fighting. The other shows a gurning numbers game, a stubborn goblin of timers and clicky icons, withholding resources and chuckling. I like one of these faces a lot…

yakuza-6:-the-song-of-life-review Rock,Paper,Shotgun

Yakuza 6: The Song Of Life review

After I completed Yakuza 6: The Song Of Life, I don’t think I recovered for weeks. It was almost new year’s day, and I watched as it faded to black, the roll of the credits followed by the tinkle of piano. It hit me then: that was it, Kiryu’s chapter had come to a close. As the music swelled, I remember thinking about all the great times I had shared with my buff boy. “Man, what a journey”, I thought to myself, “but what a send-off.” And now I’ve revisited the action-RPG on PC, I’m not surprised at my response….

spacebase-startopia-does-exactly-what-it-needs-to Rock,Paper,Shotgun

Spacebase Startopia does exactly what it needs to

Nostalgia is a dangerous beast, as I’m sure you all know already. Like a lot of people, I have almost pathologically fond memories of the original Startopia, a management sim about running a donut-shaped space station (so in this case, the nostalgia beast is some kind of tentacled monster that lives in a space bin and eats robots). Any reboot, sequel or remake of Startopia has a lot of built-in good will, but also a lot of rose-tinted expectations to meet. Spacebase Startopia is not technically a sequel to – or indeed a remaster or remake of – the Startopia…

genesis-noir-review Rock,Paper,Shotgun

Genesis Noir review

If malevolent aliens were designing a Matrix-style simulation to break my spirit, it would culminate in a house party. The party would be underwhelming at most. But then, in the kitchen at 3am, with only warm Tizer and Beefeater Gin left to drink, I would be cornered by a man determined to tell me all about jazz, film noir, and the formation of the universe. At 5am, he would move on to magical realism, and I would begin, stoically, to eat my own hands. There’s nothing wrong with any of these things, of course. But they are frequently used as…

unto-the-end-review Rock,Paper,Shotgun

Unto The End review

Unto The End review A unique, demanding 2D sword fighting game that frustrates as much as it impresses. Developer: 2 Ton Studios Publisher: Big Sugar Release: 9th December On: Windows From: Steam, GOG, Xbox Game Pass For PC Price: $25 Unto The End is a 2D sword fighting game about a little beardy man trying to find his way back home after getting lost hunting a deer. You’ll guide him through gloomy, cramped caves, climbing and exploring and gathering scraps of leather, bone, and healing herbs. And you’ll fight. Lord, you’ll fight. It’s very much a game about sword fights,…

chronos:-before-the-ashes-review Rock,Paper,Shotgun

Chronos: Before The Ashes review

Chronos: Before The Ashes review A substandard soulslike that’s actually a port of the VR original. I’d say you’re better off ditching this version and getting your Oculus on. Developer: Gunfire Games, THQ Nordic Publisher: THQ Nordic Release: Out now On: Windows From: Steam Price: £25/€27/$27 I think Chronos: Before The Ashes is very much okay. It’s a prequel to looter shooter Remnant: From The Ashes, but it trades gun-toting, chest-pillaging action for a soulslike experience so grey, I swear my pulse flatlined a few times. It was also previously an Oculus VR exclusive, so the version I played is…