The Witcher 3: Hearts of Stone

the-witcher-3:-wild-hunt’s-4.01-patch-improves-ray-tracing,-but-tanks-non-rt-performance Rock,Paper,Shotgun

The Witcher 3: Wild Hunt’s 4.01 patch improves ray tracing, but tanks non-RT performance

While the patch notes for The Witcher 3: Wild Hunt’s 4.01 update claim it “improves the overall stability and performance of the game”, if you’re not using the recently added ray tracing settings, it might well do the opposite. I gave the patch a whirl to try out its PC-specific changes – namely a new ‘Performance’ setting for RT global illumination and a fix for the broken screen space reflections setting – only to find that non-ray-traced, DirectX 12 performance has been utterly knackered. Again. Read more

the-witcher-3-is-getting-a-next-gen-upgrade,-but-does-it-need-one? VG247

The Witcher 3 is getting a next-gen upgrade, but does it need one?

The original still holds up remarkably well, but there’s always room for improvement. ^Stay tuned after the ads for our summary of CD Projekt RED’s livestream, and our view on why The Witcher 3 deserves a next-gen upgrade. The fabled next-gen upgrade for The Witcher 3: Wild Hunt was announced all the way back when we first got our hands on the new consoles, so it’s been a long time coming. It’s no surprise that it’s taken this long though, given that the firm found itself embroiled in controversy following the release of Cyberpunk 2077, which arrived in such a…