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extraneum-is-a-bit-doom,-a-tiny-bit-system-shock,-and-a-huge-bit-fun Rock,Paper,Shotgun

Extraneum is a bit Doom, a tiny bit System Shock, and a huge bit fun

The old school FPS revival has largely left me cold, if I’m honest. Even the ones I’ve enjoyed tend to get old within an hour. Most of the things that get recreated aren’t the things I miss about 90s games, and if they were… Doom still exists, you know? So does Blood, and Strife, and Quake was never that good anyway. Extraneum is good, though. I think it’s precisely because it’s not doing a big song and dance about its influences, although those are very clear. It’s not big or brash, nor overly stripped down or obnoxious about difficulty. Clean…

starfield’s-big-reveal-helped-suppress-my-inner-skeptic Rock,Paper,Shotgun

Starfield’s big reveal helped suppress my inner skeptic

We finally got our first glimpse of Starfield at the Xbox & Bethesda showcase at Summer Geoff Fest, having seen lots of clips of Todd Howard speaking words with devs who nodded across tables. I partly share the same opinion as Alice Bee, who thought the game could’ve shown us anything and they chose grey rocks again. What I wasn’t expecting was to feel a bit emotional about the game’s reveal, though. I mean, I felt this weird swell in my chest of excitement or something. Maybe it was the crushing jet lag, or maybe it was a heady mixture…

supporter-podcast-–-the-nate-files-episode-11:-phants-on-parade Rock,Paper,Shotgun

Supporter podcast – The Nate Files episode 11: Phants On Parade

One of Nate’s favourite animals (apart from all of them) are elephants, so for this edition of our supporter-funded special extra podcast we talk about some of the best ‘phants from history, including a cool one that had all armour and one that sadly lost a fight with a train. Thank you once again from the bottom of our massive elephant hearts to our lovely supporters, who let us have lovely silly chats like this. Read more

tinyfolks’s-charm-makes-it-far-more-than-the-sum-of-its-parts Rock,Paper,Shotgun

Tinyfolks’s charm makes it far more than the sum of its parts

Abib the troubadour killed an ancient evil spirit by throwing his knife at it. Tinyfolks is not a “story generator” sort of game, but that fight removed any doubt that it was excellent. There’s no shortage of dungeon-ish turn based combat games, nor of those made of all the usual fantasy archetypes, nor of pixelly low-fi games with bleepy bloopy music. Nor again are we likely to run short of games that combine some or all of the above. But like a good meal, combining even the most common ingredients in just the right way can make them delicious. It…

zerograve-is-an-arcadey-descent-in-a-technicolour-dronecoat Rock,Paper,Shotgun

Zerograve is an arcadey Descent in a technicolour dronecoat

Joining the scandalously overlooked Blast-Axis and the more recognised Overload in the pantheon of Descentants this week, it’s Zerograve. Is this a genre revival now? Three solid contenders (that I’m aware of) must surely bring us close. It’s fully 3D space-ish combat, this time with colourful stylised levels, somewhere between technicolour neon and oddly minimalist. I don’t want to start on a downer so let’s say that my opinion of it improved the more I played it. Read more

ultra-age-is-a-solid-budget-hack-and-slash Rock,Paper,Shotgun

Ultra Age is a solid budget hack and slash

In theory I’m rather partial to slash-em-up crowd fighting games, but I’ve never got on with the big names in the genre. Your Devil May Cries and your God Of Warses are the obvious reference points for describing Ultra Age, but it doesn’t really feel like them, and I don’t think it’s trying to either. The basic idea is that you’re stranded on a jungle planet full of industrial ruins, and have to fight through robots and huge animals in small groups, switching between several (kinda samey) swords as needed. It’s not really doing anything spectacular, but it’s enough of…

warstride-challenges-is-an-fps-where-your-greatest-enemy…-is-yourself Rock,Paper,Shotgun

Warstride Challenges is an FPS where your greatest enemy… is yourself

Warstride Challenges is a retro-inspired FPS that’s also a rally game at heart. The game rules and I am smitten with it, mainly because it puts my FPS acumen through its paces: aim, movement, and shrimp-back are all subject to rigorous testing. But the game also appeals to a primal, competitive side of me. The one that’s desperate to beat my rival Patrick, a bot who’s literally programmed to be really good, and Edders, a ghostly version of myself who either strokes my ego or shatters it to pieces. Read more

rps@pax-2022:-saturday-daily-round-up Rock,Paper,Shotgun

RPS@PAX 2022: Saturday daily round-up

Day Three of PAX East 2022 is done and dusted for another year, which means it’s time for another daily round-up video. We had another jam-packed schedule today, checking out Dome Keeper (formerly known as Ludum Dare darling Dome Romantik) over on the Raw Fury booth, before heading over to the PAX Rising Showcase to check out a specially curated selection of upcoming indie games. We also caught up with Larian to chat about Baldur’s Gate 3 (watch out for a dedicated video coming in the next day or two), and we capped off the day by attending Shirley “Skyrim…

rps@pax-2022:-mcpixel-3-is-back-and-just-as-daft-as-ever Rock,Paper,Shotgun

RPS@PAX 2022: McPixel 3 is back and just as daft as ever

The first McPixel was one of those point and click adventures that was just so wholesomely silly that it won you over with its mix of daft humour and bonkers, quickfire ‘save the day’ scenarios. Now, everyone’s favourite bomb disposal expert is back in McPixel 3 (solo developer Sos Sosowski prefers we never mention the likes of McPixel 2), which we got to see in action over at the Devolver booth at PAX East 2022. Sosowski took the reins for us in this demo, showing us exactly how not to save the world in this equally comedic sequel, proving that…

rps@pax-2022:-the-evolution-of-pc-hardware-modding Rock,Paper,Shotgun

RPS@PAX 2022: The evolution of PC hardware modding

PC hardare modding is never something I had the guts to try during my time in the RPS hardware mines, but after attending The Evolution Of PC Modding panel at PAX East this week, I wish I’d been a little bolder. Moderated by Overclocking.TV’s Isa├»e “Trouffman” Simonnet with special guests Joe Gialanella from ModMyMods, Eric “hobbseltoff” Hobbs from PC Modding Enthusiast, and Justin “Robeytech” Robey, these four experts took us through the history of PC modding over the last 15 years, the highs and lows of some of their very own builds, and what lies in store for PC modding…

rps@pax-2022:-friday-daily-round-up Rock,Paper,Shotgun

RPS@PAX 2022: Friday daily round-up

We’re now halfway through PAX East 2022, which can only mean one thing: it’s time for our second daily round-up video. Instead of plonking ourselves in the middle of the empty show floor after hours, we snuck back into Devolver’s booth to film our Friday catch-up, where we started our day some 10 hours beforehand. We got the lowdown on McPixel 3 from solo dev Sos Sosowski, and marvelled once again at the lovely overgrown arcade cabinets of reverse citybuilder Terra Nil. We then moved over to the Focus stand to play supernatural cowboy slayer Evil West and the ultra…

rps@pax-2022:-all-the-news-from-gearbox’s-big-pax-panel-in-5-minutes Rock,Paper,Shotgun

RPS@PAX 2022: All the news from Gearbox’s big PAX panel in 5 minutes

Pretend it’s Thursday for a second. We’ve just emerged from Gearbox’s 80-minute panel at PAX East 2022, and we’re wondering how they managed to spend so much time talking about so little. You know something’s gone wrong in a conference when you’ve got an entire segment dedicated to just merch, and Gearbox groupies are hollering for Tiny Tina G-Fuel cans like it was mana from heaven. Lucky for you, we suffered through all the merch plugs, the failed trailer loads, nothing announcements and yet another 20-minute magic set to bring you this condensed version of Gearbox’s panel news, all so…

rps@pax-2022:-cursed-to-golf-dev-tells-us-exactly-what’s-up-with-all-the-wacky-golf-games-recently Rock,Paper,Shotgun

RPS@PAX 2022: Cursed To Golf dev tells us exactly what’s up with all the wacky golf games recently

Recently, we asked what’s the deal with all the wacky golf games coming out this year? Well, we thought we better answer that question by going straight to the source. While we were out at PAX East 2022, we tracked down the director of upcoming roguelike Cursed To Golf, Liam Edwards. As well as asking him about the enduring appeal of sunny green fairways, we also putted our way through its excellent PAX East demo, discovering this golflike is anything but cursed. Read more

rps@pax-east-2022:-tour-of-the-show-floor Rock,Paper,Shotgun

RPS@PAX East 2022: Tour of the show floor

PAX East 2022 is in full swing, and we’ve been marching round the show floor to capture all the sights and sounds going on inside the Boston convention centre. After all, why should attendees have all the fun? Join us for our giant tour of the PAX East show floor, where we go behind the scenes on all the biggest stands, games and arenas to give you a snapshot picture of all things PAX. Read more

rps@pax-2022:-the-best-(and-most-cursed)-things-we-saw-on-the-show-floor Rock,Paper,Shotgun

RPS@PAX 2022: The best (and most cursed) things we saw on the show floor

We’re still putting the finishing touches to our big PAX East show floor tour video, but while we wait, I thought I’d give you a sneak peek at some of the best (and worst) things we saw on our travels round the Boston convention centre. In the latter category, first prize definitely goes to the trio of highly cursed doll babies scattered around the stand for Chernobylite, the post-apocalyptic survival horror roguelite that came out last year. They were also accompanied by two gas masks, casually strewn across the corners of TV screens, but nothing compared to the truly haunted…