Story Rich

screenshot-saturday-mondays:-eerie-moods-and-good-vibes Rock,Paper,Shotgun

Screenshot Saturday Mondays: Eerie moods and good vibes

Every weekend, indie devs show off current work on Twitter’s #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, we’re even heavier on vibes and moods than usual, and with only one retro-styled FPS for once! The vibes are plentiful and they are powerful and I hope you enjoy this latest selection of interesting and attractive indie games. Read more

this-cool-50s-noir-game-lets-you-do-the-job-of-a-hotel-cleaner-(aka:-solve-a-mystery) Rock,Paper,Shotgun

This cool 50s noir game lets you do the job of a hotel cleaner (aka: solve a mystery)

You know who you shouldn’t trust? Hotel cleaners. Not in real life, I should add – where they are hardworking and one time one helped me catch and kill cockroach even though we didn’t speak the same language – but in the game This Bed We Made, a third person mystery set in a slightly grimy 1950s hotel. The reason why you shouldn’t trust this particular cleaner because it is, in fact, you, in the kitten heels of Sophie here, as you rifle through their belongings and ogle at their undies. There’s a demo of one such room on Steam…

indiescovery-episode-11:-our-favourite-indie-games-of-2023-so-far Rock,Paper,Shotgun

Indiescovery Episode 11: Our favourite indie games of 2023 so far

Somehow it’s June already, which means it’s time for the Indiescovery crew to suppress our existential dread at the fleetingness of existence and take a look at our favourite indie games from the first (almost) half of 2023! Don’t worry, we very quickly realise that June has such a slammed line-up we can probably give it a best-games episode all of its own to make up for the fact that we tackled this topic a bit early. Listen and subscribe via your podcast provider of choice! Find us on RSS feed, Spotify, Apple Podcasts, Google Podcasts, Pocket Casts, Amazon Music,…

playstation-showcase-round-up-–-all-the-game-announcements-and-trailers-you-may-have-missed VG247

PlayStation Showcase round up – all the game announcements and trailers you may have missed

Sony aired its PlayStation Showcase this evening, and all sorts of announcements were made. You already know about the bigs ones: Bungie’s Marathon, Assassin’s Creed Mirage, Alan Wake 2’s release date, the big gameplay trailer for Spider-Man 2, Metal Gear Solid Delta, Dragons Dogma 2, Ghostrunner 2, and others. But there were announcements made for other games too. That’s where this round-up comes in. Welcome to Fairgames – your chance to rob the rich and rebalance the scales. One of the titles was Fairgames from Haven Studios. The PvP competitive heist experience features emergent sandbox gameplay, and it is coming…

citizen-sleeper-is-perfect-for-visual-novel-novices Rock,Paper,Shotgun

Citizen Sleeper is perfect for visual novel novices

For whatever reason, I’m quite good at reading physical books, but when presented with a visual novel game my attention span slumps. “It’s not you, it’s me”, rings true here, as it’s definitely not the fault of the video games. I trust that Phoenix Wright or Paranormasight are brilliant, but the sudden act of having to read lots in a game has never worked out for me. Then Citizen Sleeper came along for this month’s RPS Game Club – and I think I’m a changed man? I think I now get why people are excited about static images and dialogue…

kujlevka’s-budget-production-values-belie-a-clever-first-contact-tale Rock,Paper,Shotgun

Kujlevka’s budget production values belie a clever first contact tale

Kujlevka is a strange, clever game about an ageing village bureaucrat already troubled by political upheaval and dreams about death and trauma, suddenly given responsibility for communicating with and controlling access to what appears to be humanity’s first contact with an alien intelligence. All those themes suggest a heavy, self-serious game. But Kujlevka’s great strength is its levity. While not particularly funny, its consistent wry humour perfectly counterbalances all the talk of political chaos, existential futility, and petty greed. Its opening should have been a clue, really, considering you hang out with skeletons while drinking and commenting on the food…

indiescovery-episode-9:-our-steam-y-confessions Rock,Paper,Shotgun

Indiescovery Episode 9: Our Steam-y confessions

We’re one episode away from being in the double digits, folks! Whoop! But for now, let’s dive into episode nine of Indiescovery. This time we’re chatting about our biggest Steam sins. That’s right, we’re revealing it all: shamefully ignored indie gems, outrageous playtimes, and games that we promise we’ll return to one day, honest! We also get into what we’ve been recently playing and then end, as always, with our hyperfixations. Read more

the-lamplighters-league’s-agents-have-impeccable-pulp-style Rock,Paper,Shotgun

The Lamplighters League’s agents have impeccable pulp style

The Lamplighters League is the next turn-based strategy game from the team behind Battletech and Shadowrun, but it’s also the name of the ragtag group of scoundrels you’ll be fighting with across this pulp adventure. Katharine got to see three of those characters in action during her preview – where she walked away very excited about the game’s emergent chaos – and now developer Harebrained Schemes have revealed all ten playable agents. Oh boy, do they look stylish. Read more

amnesia:-the-bunker-has-been-delayed-again-to-may-23 VG247

Amnesia: The Bunker has been delayed again to May 23

At least the delay is only by a week! The latest in the Amnesia series is Amnesia: The Bunker, which was due to launch on May 16. In a turn of events, developer Frictional Games has delayed the WWI horror game by a week, to May 23. Catch the trailer for Amnesia: The Bunker right here. In an update shared to Frictional Games’ Twitter, the developer has detailed that it needs a little more time to perfect the game. “We’re pushing the release of Amnesia: The Bunker back by one week, and it will now be coming out May 23…

road-96:-mile-0-review:-an-unexpected-but-enjoyable-mashup-prequel Rock,Paper,Shotgun

Road 96: Mile 0 review: an unexpected but enjoyable mashup prequel

It’s weird that Road 96 has gotten a prequel, because it only came out about six months ag- what’s that? A year and a half? Good lord. Still, it seems a slightly odd move, because Road 96 – a first person hitchhiking choose ’em up about the collective action of wayward teens bringing down a totalitarian government – doesn’t really need a prequel. On top of that, Road 96: Mile 0 is a sequel to developer DigixArt’s first game Lost In Harmony, a musical runner about skateboarder Kaito whose fiend Aya is dying of a terminal illness. In Mile 0,…

remedy’s-quantum-break-delisted-from-storefronts-after-temporary-game-pass-removal Rock,Paper,Shotgun

Remedy’s Quantum Break delisted from storefronts after temporary Game Pass removal

Jack Joyce has run out of time, or steam, both work! Remedy’s time-bending Quantum Break – part superpowered shooter, part live-action TV show – has been delisted on Steam and The Microsoft Store. The game’s Steam page is still up, but it’s no longer available for purchase on PC or Xbox consoles. Publisher Microsoft had already confirmed the game would be “temporarily” removed from Game Pass (for console, it was never on the PC version) due to licensing issues, although there was no word on a removal from storefronts. Read more

shocking-nobody,-this-life-is-strange-superfan-really-liked-the-first-life-is-strange-novel Rock,Paper,Shotgun

Shocking nobody, this Life Is Strange superfan really liked the first Life Is Strange novel

With the solemnity of Samwise Gamgee informing Mr Frodo that one more step will take him the furthest he’s ever been from home, I recently realised that it’ll soon be the longest we’ve gone without a new Life Is Strange game since the franchise debuted in 2015. I looked into it and sure enough, the current record-holder is the gap between the season one finale of Life Is Strange and the first episode of its prequel Before The Storm: 1 year, 10 months, and 12 days. That means that come mid-August of this year — specifically, the 14th, which marks…

windy-meadow-is-expanding-the-text-based-world-of-roadwarden Rock,Paper,Shotgun

Windy Meadow is expanding the text-based world of Roadwarden

Roadwarden was one of many fantastic mystery games from last year, and fans of the text-based RPG can now look forward to solving more secrets from the world with Windy Meadow – A Roadwarden Tale, coming to PC later this year. Windy Meadow is set in the same fantasy world as Roadwarden and similarly presents a slice-of-life story that can branch out depending on your choices. This time, though, you’ll be following three protagonists in their interweaving day-to-day lives. Windy Meadow’s press release teases the stories of Vena, Fabel, and Iudicia: “Will talented huntress Vena depart the harmonious but harmless…

rps@pax-2023:-we-chat-with-the-wrestlequest-devs-about-broken-noses-and-busting-rpg-traditions Rock,Paper,Shotgun

RPS@PAX 2023: We chat with the WrestleQuest devs about broken noses and busting RPG traditions

Liam and I had a fun time chatting with the folks over at Mega Cat Studios about their upcoming wrestling RPG WrestleQuest last year at PAX West, and this time at PAX East we finally cornered them in the ring for a proper interview. Watch below to learn about how the developers created their zero to hero story, how they’re addressing myths and persaonl issues in the world of pro wresting, as well as sharing a story about how one of the team got their nose broken in a wrestling accident during development. My main take away from the interview…