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Indie dev turns down $500,000 publishing deal, shines a light on exploitative contract practices

An indie developer has turned down a massive $500,000 deal and publicly outlined their reason for doing so, hoping to shine a light on exploitative practices in the games industry. Solo indie developer Jakefriend, the creative force behind wizard adventure game Scrabdackle, has tweeted an insightful thread about the “exploitative” nature of publisher contracts that are aimed at indie developers, and noted how some of the clauses contain practically “insane” breach-of-contract penalties. Jakefriend noted that they were offered the ludicrous sum outright – and that could have helped release the game in multiple languages, with full QA testing, on both…