Icarus review: frustrating, familiar survival fare that’s nonetheless enticing
About five hours into Icarus, the new survival game from Day Z’s Dean Hall and co, I had a moment. I’d just been savaged by a bear, and had morosely jogged back over to my corpse from the respawn drop ship several miles away. It was dark, and also stormy, and also there were more bears. I desperately needed to find and reclaim my pack, stuffed with meat, tools and building supplies, which was proving difficult because your corpse just appears as a small pile of excruciatingly indiscernible brown sandbags. As the minutes dragged on, my mind flashed back to…