Rebellion Developments

supervillain-management-sim-evil-genius-2-released Rock,Paper,Shotgun

Supervillain management sim Evil Genius 2 released

After spending a year in your own lair working on your own ploys and plans to fend off the outside, surely you’ll be a whizz at Evil Genius 2: World Domination. Released today, it’s the surprise sequel to 2004’s villainous lair-building management game. Once again, we’re put into the executive chair of a Bond-esque villain to build a base and team able to execute our dastardly plans while fending off would-be heroes. Except your in-game fortress will be built of concrete and muscle, not Argos boxes. Read more

bond-villain-management-sim-evil-genius-2-released Rock,Paper,Shotgun

Bond villain management sim Evil Genius 2 released

After spending a year in your own lair working on your own ploys and plans to fend off the outside, surely you’ll be a whizz at Evil Genius 2: World Domination. Released today, it’s the surprise sequel to 2004’s villainous lair-building management game. Once again, we’re put into the executive chair of a Bond-esque villain to build a base and team able to execute our dastardly plans while fending off would-be heroes. Except your in-game fortress will be built of concrete and muscle, not Argos boxes. Read more

evil-genius-2-review Rock,Paper,Shotgun

Evil Genius 2 review

The lair is on fire. A generator just exploded. A superspy has infiltrated the vault. This is Evil Genius 2 at its most hectic, a game of base-building and minion management, with a bit of tower defense thrown in. In true supervillain style, this game has two dramatically different faces. One reveals a handsomely animated base-building game of trap-setting and floor-planning, with a fun theme, appropriately silly voice-acting and plenty of panicked fire-fighting. The other shows a gurning numbers game, a stubborn goblin of timers and clicky icons, withholding resources and chuckling. I like one of these faces a lot…

evil-genius-2-and-spacebase-startopia-devs-on-the-daunting-task-of-reviving-classic-management-sims Rock,Paper,Shotgun

Evil Genius 2 and Spacebase Startopia devs on the daunting task of reviving classic management sims

Over the next few days, both Spacebase Startopia and Evil Genius 2: World Domination arrive. The first is a spiritual successor to Startopia, the 2001 management sim about looking after space stations for alien travellers. The second is a sequel to 2004’s Evil Genius, another management sim where you get to play a Bond-esque villain taking over the world. It’s a brilliant coincidence these games have bagged themselves release dates within a week of each other, and speaks to the resurgence of management games over the last couple of years. To find out a little more about this trend, I…

the-daunting-task-of-reviving-classic-management-sims Rock,Paper,Shotgun

The daunting task of reviving classic management sims

Over the next few days, both Spacebase Startopia and Evil Genius 2: World Domination arrive. The first is a spiritual successor to Startopia, the 2001 management sim about looking after space stations for alien travellers. The second is a sequel to 2004’s Evil Genius, another management sim where you get to play a Bond-esque villain taking over the world. It’s a brilliant coincidence these games have bagged themselves release dates within a week of each other, and speaks to the resurgence of management games over the last couple of years. To find out a little more about this trend, I…