I like a good puzzle dungeon. Give me a tiled floor littered with switches and spikes and I’ll probably have a merry time. Temple Of Snek gives me that and more, by crossing those puzzle concepts with the classic rules of Snake. Which are: you are a snake, you are always moving forward, and you get longer the more you eat. Can you wind your way out of each puzzle room before you get long or skewered? Read more
Do a barrel roll!