NetEase

no-more-heroes-developers-grasshopper-bought-by-netease Rock,Paper,Shotgun

No More Heroes developers Grasshopper bought by NetEase

Chinese publishers NetEase have bought Grasshopper Manufacture, the Japanese studio behind stylish, swaggering games including No More Heroes, The Silver Case, and Killer7. While NetEase have roots in mobile games, they have been investing in fancier things. Grasshopper say that with NetEase’s cash, they plan to release “three even higher-quality ‘Grasshopper Manufacture Games’” over the next decade. Read more

sega-veteran-yakuza-series-director-in-talks-to-leave-for-netease Rock,Paper,Shotgun

Sega veteran Yakuza series director in talks to leave for NetEase

Sega’s long-running Yakuza series already said goodbye to in-game hero when they retired old protagonist Kiryu Kazuma with their latest Yakuza: Like A Dragon. The series, and Sega, may be about to lose another familiar face with a lengthy career. Long-time Sega director behind the Yakuza series and Super Monkey Ball games Toshihiro Nagoshi is reportedly in talks to leave the company after 32 years. If he does make the leap, Nagoshi is expeted to start a new team beneath NetEase—the company currently behind mobile games including Diablo Immortal. Read more

yakuza-series-creator-toshihiro-nagoshi-may-be-leaving-sega-for-netease VG247

Yakuza series creator Toshihiro Nagoshi may be leaving Sega for NetEase

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. The legendary Toshihiro Nagoshi may soon end his storied career at Sega. Toshihiro Nagoshi, creator of the Yakuza, and Judgment series, is seemingly on his way out of Sega. According to a new Bloomberg report, Nagoshi is in “final negotiations” with Chinese giant NetEase. NetEase, and rival Tencent have been looking to expand beyond China, and the two have been poaching top-level talent from Japan. Nagoshi would be given the funding to establish and lead a new team at NetEase….

naraka:-bladepoint-review:-a-punishing-battle-royale-that-rewards-perseverance Rock,Paper,Shotgun

Naraka: Bladepoint review: a punishing battle royale that rewards perseverance

A prolonged, evenly-matched fight in Naraka: Bladepoint is a thing of beauty. Picture two combatants, each equipped with grappling hooks and panache, twirling across a sun-dappled battlefield. They’re locked in a mind game of slashes, somersaults and parries, both attempting to provoke a misstep that will spell either instant death or the beginning of a chase. Now picture the latter, as they bound across rooftops or treetops, the hunted party ducking and diving, desperate to steal enough time and space to pop a healing potion. This is proper Crouching Tiger Hidden Dragon Stuff. I like it a lot. I’d also…