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Future Bethesda games to be exclusive to platforms with Game Pass, Microsoft to continue supporting current multi-platform games

It looks like future Bethesda titles will indeed be exclusive to “platforms where Game Pass exists,” according to Xbox boss Phil Spencer.Speaking during today’s Xbox and Bethesda roundtable, Spencer basically reiterated what he said earlier this week regarding whether new Zenimax Media games will be multi-platform.The company will still honor current contractual obligations such as those with Sony for Ghostwire: Tokyo and Death Loop.“We have games that exist on other platforms, and we’re going to go support those games on the platforms they’re on,” said Spencer. “There are communities of players, and we love those communities and we’ll continue to invest in…

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Bethesda’s MachineGames working on Indiana Jones project with LucasFilm Games

By Alex Calvin, Tuesday, 12 January 2021 16:30 GMT Who else would you get to make a game where you probably shoot Nazis?Wolfenstein developer MachineGames is working on a project based on the Indiana Jones IP.The project was revealed in a teaser video on Twitter from the studio’s parent company Bethesda, who went on to say that the title is being made in collaboration with Lucasfilm Games. That’s the new publishing banner that Disney revealed yesterday.Bethesda also said that Todd Howard is an executive producer on the title, but there’s not much other information about the project. The company says…


MachineGames says super-fast SSDs in next-gen consoles are key to the player experience

MachineGames is rather excited over really fast storage in the upcoming consoles.While folks have always been able to buy fast storage for PC, having super-fast SSDs in the upcoming consoles is key to the player experience, according to Wolfenstein developer MachineGames.Speaking in an interview on the Bethesda website, chief technology officer Jim Kjellin said this helps the team change how it thinks about game design. “The historical issue of having to wait for loading to finish or artificially slowing the pacing before you can do major changes to the player experience will be a thing of the past,” he said….