interview

interview-with-james-‘stress’-o’leary-on-leaving-mad-lions,-his-time-casting-and-inclusion-in-esports:-‘it’d-be-a-massive-thing-for-an-lec-player-to-be-openly-lgbtqa+,-but-with-that-comes-a-lot-of-pressure-they’d-put-on-themselves’ ESports News UK

Interview with James ‘Stress’ O’Leary on leaving Mad Lions, his time casting and inclusion in esports: ‘It’d be a massive thing for an LEC player to be openly LGBTQA+, but with that comes a lot of pressure they’d put on themselves’

Image credit: StressCasts.com Stress is a familiar name to those who followed the EU LCS before it became the LEC we know now. He cast on some of the biggest stages, such as Worlds 2016, before announcing his departure from casting the EU LCS in late 2017. Since then he’s pursued different roles, his most recent being community manager of LEC team Mad Lions. Stress now works at communications and marketing agency ICO Partners focusing on Magic: The Gathering and Dungeons & Dragons. Continue reading Interview with James ‘Stress’ O’Leary on leaving Mad Lions, his time casting and inclusion in…

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Age Of Empires 4 looks like it’s got the right balance between old and new. And Elephants.

Despite being the fifth main game in its series, the only way of looking at Age Of Empires 4 is as a sequel to Age Of Empires 2. The first and third Age titles were both fine games, of course, as was their stoner cousin Age Of Mythology. But it was AoE2 that would be enshrined as one of the all-time RTS greats, and it’s the inevitable benchmark against which AoE4 will be measured, when it launches later this year. Just the twenty-year fug of strategy dad nostalgia surrounding the series would have been a significant enough headwind for AoE4…

why-valheim-wants-to-stop-you-using-portals Rock,Paper,Shotgun

Why Valheim wants to stop you using portals

Valheim is a survival game in which you grub around in forests for wood and leather scraps and steadily build your base into a towering castle. It’s also a game in which you’re a Viking who goes on epic voyages to distant islands for fortune and enough glory to ascend to Valhalla. Why not both, right? Well, one reason why not is that these two ideals sometimes rub up against each other the wrong way. Developer Iron Gate Studio found a particular pressure point when they came to design its portals, which instantly teleport players across the game world. “We…

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Making games for two console generations at the same time ‘sucks’, says Control developer

According to Remedy‘s communications director Thomas Puha, developing games across two different console generations at once isn’t particularly fun, or easy.In a new interview with IGN, the Control developer’s head of communications outlined some of the issues with developing games at this point in time – when consumers and developers both are caught in the intersection between two console cycles.“Whenever you’re in this cross-generational point, to be blunt, it sucks,” Puha told the site. “You have to support the previous gen, make sure that sings, and then whatever you bring to next-gen is still limited by the choices you made…

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Resident Evil Village takes a “lot of inspiration from Resident Evil 4”

By Dom Peppiatt, Monday, 15 February 2021 15:29 GMT Resident Evil Village producer Peter Fabiano has been talking up the merits of Capcom’s upcoming survival horror game and the games it’s taken inspiration from.Though it might be the towering vampire lady, Lady Dimitrescu, making headlines about Resident Evil Village, the developer behind the game knows there’s much more to the game than the now-iconic villainous countess.Speaking to Official PlayStation Magazine (via Wccftech), the Capcom producer outlined what the development studio has done to ensure the next entry in the genre-defining series is doing to make sure it’s as iconic and…

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Final Fantasy 7 Remake Part 2 devs want to keep subverting player expectations

Final Fantasy 7 Remake co-director Naoki Hamaguchi and producer Yoshinori Kitase took part in an interview at CEDEC and spoke about their approach to creating Final Fantasy VII Remake Part 2.The developers behind the as-yet-unnamed Final Fantasy 7 Remake sequel gave an interview at The Computer Entertainment Developers Conference where they acknowledged the sequel’s narrative structure and hinted that – going forward – there will likely be more deviations from the original game.During the interview (as translated Twitter user aitaikimochi), Kitase highlighted the significance of subverting player expectations satisfyingly – and that his goal was to deceive players in a positive way (thanks, Siliconera).As our very…

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The Medium Interview: Bloober Team talks Xbox Series S power, Game Pass, and new-gen challenges

With Xbox Series X|S about to get its first proper console exclusive, The Medium dev Bloober Team talks about how the studio has accomplished this achievement.The Medium is Bloober Team’s most ambitious game to date. Not only is it the biggest production the developer has taken on, but it’s also a next-gen Xbox console exclusive arriving at a time when those are practically non-existent. I spoke to The Medium Lead Designer Wojciech Piejko and Producer Jacek Zięba to find out what pressures this has put on the firm, their thoughts on Game Pass, and just what they think about Microsoft’s…

how-hard-is-it-to-make-your-video-game-dog-pettable? Rock,Paper,Shotgun

How hard is it to make your video game dog pettable?

Dogs. We all love to pet them. And in the game. And thanks to the Twitter account Can You Pet The Dog?, we know where to find them. Pettable dogs where they weren’t before can make gaming news. But of course, “can you pet the dog?” is only one question. “Why can you pet the dog?” is quite another. I spoke to some indie developers about their experiences creating the pettable dogs in question, alongside Tristan Cooper, the curator of the Can You Pet The Dog? account, which is now at nearly half million followers. (more…)

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A Way Out and Brothers developer Josef Fares thinks Xbox Series X is “a f**king confusing name”

The Xbox Series X and S naming convention has been the cause of a lot of conversation since it was announced, and it appears even A Way Out and Brothers developer Josef Fares thinks it’s a confusing name.Fares – known for his candid and energetic interviews – has told IGN that the naming convention of the latest Xbox machines is “fucking confusing” (thanks, Eurogamer).“That’s a fucking confusing name,” Fares said in the colorfully transcribed interview. “What the fuck’s going on with Microsoft? They’re losing it, man. What the fuck is going on? Like Series S, X, Mex, Next. I mean, who…

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PlatinumGames hopes to share Bayonetta 3 update at some point in 2021

By Dom Peppiatt, Sunday, 17 January 2021 10:24 GMT Bayonetta 3 has been in development for a while now, but we’ve heard very little about the game since it was announced back in 2017.But fans eager for an update on the Switch-exclusive title could be in for some good news later this year, though.In an interview on Hamster’s Arcade Archives streams, Platinum’s infamously frosty lead developer, Hideki Kamiya, was asked about how progress is going on the highly-anticipated action game.“We’ve been working on new stuff like Bayonetta 3, not that I can say too much… but I hope we can…

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Hitman Interview: IO Interactive on lessons learned, the future, and closing out the World of Assassination with a bang

We chat to IO Interactive about the end of Agent 47’s World of Assassination trilogy.Agent 47 has been on a hell of a journey. Five years ago Hitman went through an episodic brand reboot under the stewardship of creator studio IO Interactive and long-time publisher Square Enix. By the second game, IO and 47 had parted ways with Square, landing instead at Warner Bros for a more traditional release. The final entry in the trilogy is self-published by a now completely independent IO. Few trilogies in video games have gone through such a tumultuous journey – leave alone doing so…

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Why some of the team behind Dead Space are returning to sci-fi horror with The Callisto Protocol

We talk about pushing the genre forward, life after triple-A and whether the death of single-player games has been overstated.The Callisto Protocol isn’t the game that many of us were expecting from Striking Distance, but it’s not exactly a surprise.The studio was founded last year by Playerunknown’s Battlegrounds maker PUBG Corp with Visceral and Sledgehammer vet Glen Schofield at the helm. The outfit said that it was working on an “original narrative experience” set in the same world as the company’s battle royale hit.So it was a bit of a shock when the trailer for its debut project – sci-fi…

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Yakuza producer wants “to get involved” with a “completely different” Sonic the Hedgehog game

Ryu Ga Gotoku Studio producer Daisuke Sato has stated that he’d “like to get involved” with a Sonic the Hedgehog game that would have a “completely different” feel to other games in the series.Ahead of Sonic the Hedgehog’s 30th anniversary in 2021, SEGA has conducted an interview with long-time Yakuza producer and Binary Domain director, Daisuke Sato.The developer was asked which non-Yakuza SEGA IP he would most like to get his hands on, given the opportunity – and his response was quite a surprise.“It’s an IP that I haven’t come to before. In the sense that I want to try…

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PS5 launch line-up is “no comparison” to PS3 or PS4 line-ups, says Jim Ryan

PlayStation head Jim Ryan believes that the launch line-up for the PS5 is unlike anything Sony has offered at launch in recent generations.In an interview over at GamesIndustry.biz, the PlayStation boss praised the launch line-up of the PlayStation 5 and noted that a part of the huge demand for the upcoming console comes, partly, from the strength of the games that will be available on the hardware on day one.“It’s probably not widely appreciated or understood, to what extent that we have grown our own game development capability organically over the course of this generation,” Ryan tells the site.“Obviously, it’s been…

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Ostranauts is a hugely ambitious space game, but I think it’s going to work

“This is all just an excuse for me to build a universe, right?” says Daniel Fedor, as I settle in for an evening watching him play Ostranauts. And he’s serious. The sandboxy space sim, which hit early access on September 10th, and which is a sort-of sequel to acclaimed oddball RPG NEO Scavenger, has some properly deep worldbuilding. And I don’t mean deep as in “my D&D setting has a map I did myself, and religions to boot”. I mean deep as in “a spreadsheet just to track the product ranges and distribution networks of fifty-odd manufacturing brands”, which is…