Four Quarters

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I’m sorry, but I don’t get Loop Hero

I went into Loop Hero with only two expectations: I’m probably going to like this given the rave reviews it received, and if there’s a hint of idle game here I’m all for it. I’d hoped it would be the sort of game I could leave to its own devices, you know, set some foundations, press play, and collect my rewards a few hours later. Nope, this wasn’t Loop Hero at all. I had to place things, and make difficult decisions, and keep tabs on stuff. Too demanding for me – just way too much. Not idle enough. Read more

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Loop Hero brings in over 500,000 players within a week’s time

By Stephany Nunneley, Thursday, 11 March 2021 17:45 GMT Loop Hero amassed 500,000 players its first week of availability.That’s up from the 150,000 players reported within Loop Hero’s first 24-hours of release.The game’s soundtrack is also the fastest-selling in Devolver Digital history, and players have spent on average playing the game for 12 hours. To celebrate, developer Four Quarters has released a special series of Steam Trading Cards.“Thank you all for your support and excitement for Loop Hero from all of us at Four Quarters,” said the studio. “Right now we’re working on patches with quality-of-life updates you all asked…

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Loop Hero brings in over 150,000 players in 24 hours

By Stephany Nunneley, Friday, 5 March 2021 17:51 GMT Loop Hero, the old-school adventure game from Four Quarters just released yesterday and already has over 150,000 players.Published by Devolver Digital, Loop Hero was announced at The Game Awards 2020 for release this year.Hitting Steam on March 4, the game already has an Overwhelmingly Positive score with 1,289 reviews as of press time.In Loop Hero, the world has been thrown into a timeless loop, plunging its inhabitants into chaos. Using an expanding deck of cards, you will position enemies, buildings, and terrain along the path of each expedition to piece together…

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Loop Hero looks like a nifty deck-based Rogue-like

Loop Hero is a nifty-looking Rogue-like game where you’ll strategically place enemies for your hero from your own hand of cards. Now, before anyone gets on me about calling it a Rogue-like, it’s got randomized adventures, gear, heroes that die, and an “infinite loop” that you’ll need to break out of. The deck-building bit is what somehow makes me personally more interested in it than more literal riffs on Rogue. It will arrive sometime in 2021 for your randomized dungeoning desires. (more…)