From peasants to kings: The making of Chivalry 2
Going into my chat with Steve Piggott and Rasmus Löfström of Torn Banner Studios, I thought I had a reasonable grasp of the developer’s trajectory up to that point. After finding success in 2012 with their breakout hit Chivalry: Medieval Warfare, Torn Banner had gone on to compose the difficult second album Mirage: Arcane Warfare – an Arabian Nights-inspired take on Chivalry’s multiplayer melee combat. Mirage had not been as well-received as Chivalry, yet despite this stumbling block, the studio had found its feet again with Chivalry 2, a souped-up sequel to their earlier work with more nuanced combat, bigger…