From Software’s Miyazaki says Elden Ring’s graphics team felt pressured after seeing Demon’s Souls remake
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. He also addresses why he doesn’t go back to games he’s worked on before. Edge Magazine (via VGC) revealed in an interview with Elden Ring director and longtime From Software designer Hidetaka Miyazaki that the graphics team at from felt extra pressure to make something that looks amazing due to the graphical fidelity in Bluepoint’s Demon’s Souls remake for PS5. It all comes down to the things From Software prioritizes, says Miyazaki: “Graphical fidelity is not something we put as…