Arcade

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The Street Fighter 6 wifi wars have begun

With new players excited for the Street Fighter 6 launch date, ethernet vs wifi arguments are back. The Street Fighter 6 community are throwing punches at eachother online following the revelation that wifi indicators will appear next to players heading into online lobbies. With this out info out in the world, debate surrounding the merits of wired vs wireless connections has sprung up yet again. It’s an argument that has been raging for years now, born thanks to the importance of a stable connection in the genre back when the netcode wasn’t nearly as good as it is these days….

tetris-has-a-sand-based-remix-that’s-devastatingly-good-for-procrastinating,-out-now-for-free Rock,Paper,Shotgun

Tetris has a sand-based remix that’s devastatingly good for procrastinating, out now for free

Tetris gobbled up so much of my time during the early years of university, partly because it functioned as a quick break between writing essays. Those quick breaks soon became trances though, as my eyes stayed unblinking and my fingers snapped across the keyboard with a mind of their own. The best game of all time, some might argue. Professional procrastinators can now rejoice as there’s a new way to play the blocky puzzler: Setris, or Tetris with sand. Read more

street-fighter-6-review:-one-of-the-best-fighting-game-packages-of-all-time VG247

Street Fighter 6 review: one of the best fighting game packages of all time

In gaming, as in any art, you sometimes have to learn to take the rough with the smooth. No artist, director, studio, production house, or franchise is infallible. But the failures aren’t always just missteps. Sometimes, they’re stepping stones on the route to triumph. This happens in all mediums, but I think we see more of it in games. This is the story of Final Fantasy 14 to A Realm Reborn, of the Wii U to the Switch – and of Street Fighter 5 to Street Fighter 6. A greatly troubled game at launch that took years to rescue, the…

street-fighter-6-review:-the-former-champ-is-finally-back-on-top Rock,Paper,Shotgun

Street Fighter 6 review: the former champ is finally back on top

Back in February 1991, Capcom released Street Fighter 2 to arcades. Unbeknownst to Capcom at the time, Street Fighter 2’s massive success would cause it to become the blueprint for fighting games – a genre the game effectively created upon its release. This blueprint proved to be so influential that even some of Street Fighter 2’s most underwhelming elements are still being parroted in fighting games today. As a result, more than 30 years later, one constant in the fighting game genre has always remained true: the story mode is gonna suck. There have been some valiant attempts at rectifying…

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Warhammer 40,000: Boltgun review: gloriously maximalist shooting and sawing in the 41st millennium

Warhammer 40,000: Boltgun is possibly one of the most perfectly named games in history. The first bit lets you know you’re playing a game set in the venerable Warhammer 40,000 tabletop universe, while the second bit tells you everything else you need to know. What kind of game is it? Boltgun. What’s the gameplay like? Boltgun! What’s the story? BOLTGUN! Okay, there is technically a story, but it’s a thin excuse to let you shoot crunchy Chaos things in 40k, and shooting things in 40k means BOLTGUN!!! Boltgun is a retro-styled first-person shooter, or boomer shooter, to use the parlance…

street-fighter-6’s-open-beta-strikes-out-later-this-month Rock,Paper,Shotgun

Street Fighter 6’s open beta strikes out later this month

Capcom are holding an open beta for their upcoming hadouken ‘em up Street Fighter 6, commencing on May 19th and concluding May 21st. The open beta will include all of the same content from December’s closed beta test, but now more fans can jump into the fray to whack foes in online matches. To participate in the punchin’ n’ kickin’, players need to register their Capcom ID and link their preferred platform which includes PC and consoles. Read more

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Why the mysterious love affair between video games and giant elevators may begin with Akira

It’s funny how some aspects of game design are so ubiquitous that we stop questioning them, or even noticing them. After decades spent playing video games, I know that if I look behind the waterfall, there’s likely to be some sort of shiny goodie to collect. If I head left rather than right at the start of a level, I’m bound to find a juicy secret. There are conventions. Traditions. I can’t remember a time when games didn’t have giant lifts – and yet, I’m not entirely sure why they’re there. I’m not talking about the regular kind of lifts…

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Capcom’s president has some high hopes over how many copies Street Fighter 6 will sell

10 million is quite the target. Street Fighter 6 is shaping up to be a strong followup to its predecessor, and it seems that Capcom’s president has some high hopes for how many copies it will sell. As much as fighting game players like to think that fighting games are the hottest thing since sliced bread, for the most part it’s a pretty niche genre. The genre does typically retain players quite well, assuming the game is good, but in terms of sheer units it mostly struggles compared to other genres. That doesn’t matter much to Capcom’s president Haruhiro Tsujimoto…

rps-time-capsule:-the-games-worth-saving-from-2003 Rock,Paper,Shotgun

RPS Time Capsule: the games worth saving from 2003

Welcome back to another RPS Time Capsule. I will age a thousand years by writing this next sentence, but today we’re casting our minds back to twenty years ago, excavating our personal favourite games from the actually quite good year of 2003. Yep, instant wrinkles like I’ve just been caught in a Death Stranding rain shower. I better finish this introduction quickly before I disintegrate to a pile of dust – much like all the other games from this year that didn’t make it into this year’s Time Capsule. Come and find out which ones we’ve decided to save below….

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Indiescovery Episode 9: Our Steam-y confessions

We’re one episode away from being in the double digits, folks! Whoop! But for now, let’s dive into episode nine of Indiescovery. This time we’re chatting about our biggest Steam sins. That’s right, we’re revealing it all: shamefully ignored indie gems, outrageous playtimes, and games that we promise we’ll return to one day, honest! We also get into what we’ve been recently playing and then end, as always, with our hyperfixations. Read more

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Glitch Buster’s great co-op shooting silliness unsurprisingly falls apart in solo mode

I first played co-op third-person shooter Glitch Busters: Stuck On You at Summer Games Fest last year, and came away really impressed. I played with couch co-op with two members of developers Toy Logic, which was lighthearted, slightly chaotic fun; everything couch co-op should be, right? So, I thought I’d give the game a whirl but as a solo player. How would a game built for up to four players cope when there’s just one person taking the reins? Well, sort of fine for a bit, then quite agonising, actually. That’s not to say it can’t be a fun time,…

street-fighter-6’s-world-tour-mode-feels-like-a-token-distraction-from-its-awesome-arcade-fights Rock,Paper,Shotgun

Street Fighter 6’s World Tour mode feels like a token distraction from its awesome arcade fights

In the incredibly rare circumstance that you might have had a Kinder Egg as a kid, was the toy ever your favourite part? It sure wasn’t for me. I was all about the chocolate. Sure, I’d crack open the yellow canister inside, let out some variation of, “Oh, an elephant!”, and promptly toss it in the bin and walk away, its destiny consigned to landfill. In the landfill of my brain, I’m currently carving out new space for Street Fighter 6’s World Tour mode. It’s available to try now in demo form on PC and consoles, but I’ve been able…

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Don’t play the Street Fighter 6 beta “outside of the designated period,” you might just get banned

Capcom isn’t messing around. If you had access to the Street Fighter 6 beta, and you’ve continued to play outside of designated hours, you might want to cut that out before Capcom finds out. In a recent tweet from the Capcom Fighters Twitter account, the developer shared that it had found some players had been playing the Street Fighter Closed Beta Test even though the test was technically over. As a result, Capcom has clarified that any other players that do this may be banned from playing in some of the upcoming tournaments that feature the fighting game. “It has…

street-fighter-6-showcase-goes-live-tomorrow-–-features-lil-wayne VG247

Street Fighter 6 Showcase goes live tomorrow – features Lil Wayne

Over 30 minutes of gameplay is on the way April 20, Capcom has announced. A Street Fighter 6 showcase will be going live tomorrow! It’ll be just over 30 minutes long and will feature Lil Wayne for some reason. Okay! Announced via the official Capcom Twitter, the showcase will be the final pre-release update before the game launches on June 2. We don’t know what to expect from this showcase at this time, other than it will contain “big news and announcements,” according to the announcement post, so we’ll have to tune in and find out live! You can watch…

myst-fps-is-a-hilarious-dig-at-the-classic-adventure-game,-and-it’s-free-on-itch.io Rock,Paper,Shotgun

Myst FPS is a hilarious dig at the classic adventure game, and it’s free on Itch.io

Over the last 30 years, the classic adventure game Myst has been rereleased in countless forms, resurrected in 25th-anniversary boxsets, VR takes on the game, and even a full remake in 2021. But the power of the internet determines that nothing is sacred, and even the point-and-click Myst can be turned into the point-and-kill Myst FPS. Yes, developers Steven Nass and Peter Henningsen have released Myst FPS on itch.io, a free browser-based shooter that’s a good laugh, and an even better shitpost. Read more