Amplitude Studios

humankind-is-a-delightfully-complicated,-full-fat-4x-strategy-–-even-though-its-devs-want-to-“kill-micromanagement” VG247

Humankind is a delightfully complicated, full-fat 4X strategy – even though its devs want to “kill micromanagement”

The 4X strategy genre thrives on complexity – but the latest challenger in the genre wants to reduce tedious micromanagement.Watch on YouTubeThe last time I played Humankind, the new Civilization-like 4X game from Amplitude Studios and Sega, I described it as “complex, clever, and more unique than you might think”. Back then, in a more limited early-game hands-on, I could only see the teases of true depth at the edges of the playable section. Now, in a new hands-on, I’ve been able to see Humankind’s depth and complexity right into the mid-game. Here’s the headline: it’s impressive, satisfying, and just…

humankind’s-new-demo-gives-you-over-a-week-to-tackle-the-first-four-eras Rock,Paper,Shotgun

Humankind’s new demo gives you over a week to tackle the first four eras

Amplitude’s upcoming 4X strategy game Humankind was expected to launch yesterday until it was delayed to August. It may not be the full launch, but you can still get your hands on a good chunk of it right now. Amplitude have launched another of their OpenDev game demos, this one including the first four eras of the game for you to navigate as well-known strategist Victor Hugo. That is what he’s famous for, yeah? Read more

have-you-played…-endless-legend? Rock,Paper,Shotgun

Have You Played… Endless Legend?

Late one crisp Christmas Eve, four years before I joined Rock Paper Shotgun, I was overjoyed to see that the team had elected Endless Legend as the best PC game of 2014. Back then I was in the middle of what would turn out to be a period of obsession that lasted about 230 hours of time in-game. I was in love with the landscapes, the storytelling, and the new ideas that Amplitude has injected into a formula that had barely changed since I was first introduced to it as a kid with Civilization II. Read more