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The original Assassin’s Creed trilogy would have ended with Desmond and Lucy leaving on a spaceship

To boldly go.. okay, you know the rest. The ending to the third Assassin’s Creed game was originally intended to end quite differently, according to interviews with staffers that worked on the titles and conducted by a Ph.D. student. In a paper written by Lars de Wildt, who researches conspiracy theories, religion, and other beliefs in digital media culture, the original ending to Assassin’s Creed 3 would have seen Desmond and Lucy leave Earth on a spaceship – the plan being to continue the human race elsewhere after the end of the world in 2012. Like a modern-day Adam and…

midnight-ghost-hunt-is-a-beautifully-silly-prop-hunt-revival Rock,Paper,Shotgun

Midnight Ghost Hunt is a beautifully silly Prop Hunt revival

Panic. Panic at the museum reception desk, as the astronaut suit I have belatedly possessed is set upon by a four-strong team of ghost busters. We’re in the opening seconds of the round and only 20 minutes into my Midnight Ghost Hunt hands-on preview, which means I’ve yet to figure out important concepts like ‘where the hunters spawn in’, or nuances like ‘this button lets me hide in props’ as opposed to ‘this button telekinetically waggles props about like ectoplasmic dinner bells’. As ghosts we’re supposed to mostly stay schtum for the five minutes it takes to reach midnight, at…

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Activision CEO says he had a “really cool vision” for the next Guitar Hero game

Unfortunately, the firm didn’t have the resources to do it. Acivision CEO Bobby Kotick has always had a soft spot for the Guitar Hero games and recently told VentureBeat he had ideas for a new entry in the franchise. In the interview, Kotick tells VentureBeat that he had a “really cool vision” for the next Guitar Hero game, but unfortunately, Activision didn’t have “the resouces” to do it. “Phil [Spencer] and I started riffing on things for the future,” said Kotick. “I wanted to make a new Guitar Hero for a while, but I don’t want to add teams to…

ys-ix:-monstrum-nox-adds-cooperative-multiplayer Rock,Paper,Shotgun

Ys IX: Monstrum Nox adds cooperative multiplayer

The PC version of Ys IX: Monstrum Nox now supports cooperative multiplayer, a tidy little post-launch bonus for Nihon Falcom’s action-RPG. Nadia Oxford told us last year that for fans of the genre, “the Ys series is a must-play, and Ys IX is as good a place to start as any.” Co-op makes it an even nicer place to start because friends are nice, aren’t they? Read more

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OlliOlli World preview: Don’t overlook this indie skateboarding gem

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Roll7’s open world take on the 2D skating game is a proper little skateboarding gem that any Tony Hawk’s fan would be foolish to miss OlliOlli World is almost here, and we’ve had another chance to get our hands on the game ahead of its launch on February 8, 2022, on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. For those who may not know what OlliOlli World is, it’s a skateboarding, side-scrolling action platformer game from…

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Techland will support Dying Light 2 for at least 5 years post release

Techland plans to support Dying Light 2 for a long time after its initial drop on February 4. According to the developer, the plan is to expand the world for at least five years post launch with new stories, locations, in-game events and more. This shouldn’t come as a surprise to anyone who played the first Dying Light. Released in 2015, Techland continued to support the game for several years post-release with downloadable content packs, content drops, and free updates. The developers also teamed up with the studios behind Left 4 Dead 2, Chivalry: Medieval Warfare, and Rocket League to…

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Latest Dying Light 2 video shows off gameplay and some of the characters you will encounter

Lots of interesting characters. Techland has released a new video for Dying Light 2 that goes over the reason why Aiden comes to The City as well as his motives. In the video, you are also introduced to some of the characters you will encounter, and there are also pieces of the story included. You will also get a look at some new gameplay footage. Dying Light 2 is set 20 years after the first game and stars a new protagonist named Aiden. Using his parkour skills, he can easily climb ledges, slide, and run across walls while navigating the…

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Hitman 3 Year 2 content includes a roguelike mode, new map, customizable safehouse, and more

The Hitman Trilogy is also coming to Game Pass soon. Hitman 3 is entering year two, and today, IO Interactive provided information on what to expect out of it. One of the more interesting bits to expect out of Year 2 is a new mode with roguelike elements called Freelancer which introduces strategic planning and a customizable safehouse. Coming this spring, the mode features Agent 47’s Safehouse. This playable space is customizable as it allows you to choose exactly what type of Hitman you are. As you progress through Freelancer, more areas of the Safehouse can be unlocked and new…

sands-of-salzaar-review:-a-sparkling,-but-occasionally-muddy-action-rpg-gem Rock,Paper,Shotgun

Sands Of Salzaar review: a sparkling, but occasionally muddy action RPG gem

It’s probably more trouble than it’s worth to sidestep around comparisons to Mount & Blade with Sands Of Salzaar. It’s mostly the structure. Sands Of Salzaar drops you into a world of dynamically warring factions. You can join or compete with them by founding your own, or ignore them to beat up roving bandits, clear out combined dungeon/random encounter sites, and do odd jobs for named NPCs. Some of those figures are powerful, unkillable, and recruitable, although you may have to win them over with favours or gifts. You’ll likely do a bit of everything, but mostly you’ll be smashing…

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Game length does matter, but it’s right to be skeptical about grand boasts

Dying Light 2 has received some flack over its 500 hours to complete claim, but that’s because we’ve become weary of bloat. Over the weekend, the internet was once again up in arms over something video game related. Taking a break from rightfully dunking on (but perhaps inadvertently promoting) NFT nonsense, it was the turn of Dying Light 2 to feel the flames of outrage. The game’s social account put out a statement that the zombie survival parkour open-world sequel would take 500 hours (about 3 weeks) to complete. Boom. That is an outrage. There has now long been a…

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Dying Light 2: 5 things you need to know about Techland’s massive open world sequel

To celebrate the impending launch of ​​Dying Light 2, we’ve collected some vital information about Techland’s hotly anticipated open world epic. It’s been nearly seven years since Dying Light launched on the last generation of consoles, and in that time, this fledgling franchise has already made one hell of a name for itself. Despite stumbling out the gates at launch, the first game has gone on to be something of a cult classic – one that’s still supported by its developers to this day. From that well-supported, deeply refined base comes Dying Light 2 – a new game set in…

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Monster Hunter Rise PC review impressions: Looks like I won’t be going back to Switch for Sunbreak

Capcom’s latest Monster Hunter title is finally here on PC, and in every way it outshines 2021’s original Switch release Monster Hunter Rise is one of the best games in the series. We knew that much from the title’s Nintendo Switch launch back in 2021. It may lack some of the depth and breadth of Monster Hunter World, but this more stylized, easier-to-understand follow-up to the game that broke these games into the mainstream is still a fantastic evolution for the series, and absolutely worth your time on PC, too. For what it’s worth, I’ve already spent over 100 hours…

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The Day Before video shows what the game looks like with RTX on

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. The game supports all sorts of Nvidia tech. The Day Before releases this summer, and Nvidia has produced a video showing how the game looks with ray-tracing and other visual enhancements. The game will launch with ray-traced reflections, ambient occlusion, RTX Global Illumination, and Nvidia DLSS. You can watch the premiere video of the game showing RTX On below. The Day Before is an open-world MMO survival game set in a post-pandemic America overrun by infected and cannibalistic humans, as…

four-years-on,-dead-cells-remains-a-roguelike-delight Rock,Paper,Shotgun

Four years on, Dead Cells remains a roguelike delight

I have a strange relationship with Dead Cells. I picked it up in 2019 and played it for a while, by which point I’d clearly had my fill. No DLCs to my name, nothing. I’d done a big run and put the game down. Fast forward to now. Suddenly I own the latest expansion The Queen And The Sea, plus all the DLCs that came before it. I’m nonchalant, thinking that I dropped the game for a reason. Surely I can’t be won almost three years later? Well, nope. I was wrong. The DLCs have opened my eyes to the…

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Days Gone director says game sold about as well as Tsushima, but management made it feel like a disappointment

Day’s Gone sold rather well, but not enough for Sony, apparently. Yesterday, it was announced that Ghost of Tsushima had sold over 8 million copies worldwide since it’s release in July of last year, a milestone that Sony and developer Sucker Punch are no doubt proud of. However, did you know that Days Gone also sold rather well? That’s what the game’s director wants you to know. Taking to Twitter, the director of Days Gone, Jeff Ross, noted how Bend’s title sold about as well as Ghost of Tsushima, but that Sony made the team feel as if sales weren’t…