abuse

scottish-valorant-player-avexic-released-by-esports-organisation-skelp-after-being-accused-of-sexual-assault-and-grooming-minors ESports News UK

Scottish Valorant player Avexic released by esports organisation Skelp after being accused of sexual assault and grooming minors

Scottish Valorant player Zander ‘Avexic’ Fraser has been let go from his esports organisation after being accused of sexual assault and grooming minors. The 18-year-old was IGL (in-game leader) for Scottish organisation Skelp, who have this morning published a statement on the matter. “Avexic no longer represents Skelp in any capacity,” Skelp said in this Twitlonger post. “We stand for being an open, welcoming and safe organisation and will continue to do that moving forward. Continue reading Scottish Valorant player Avexic released by esports organisation Skelp after being accused of sexual assault and grooming minors

all-chat-is-being-removed-from-league-of-legends-to-‘address-verbal-abuse’ ESports News UK

All-chat is being removed from League of Legends to ‘address verbal abuse’

Riot Games has announced it is removing all-chat functionality from League of Legends, meaning opposing teams will no longer be able to type to one another mid-game. /All chat will be disabled in matchmade queues. While there is an in-game setting to disable this, it’s currently optional – this new change will make it compulsory (though Riot has described it as a ‘test’ and will ‘evaluate the impact of this change’ for now). Continue reading All-chat is being removed from League of Legends to ‘address verbal abuse’

59%-of-women-gamers-say-they-adopt-a-non-gendered-or-male-identity-to-avoid-harassment-while-playing-online ESports News UK

59% of women gamers say they adopt a non-gendered or male identity to avoid harassment while playing online

Image source: FemaleLegends More than half of women gamers say they mask their identity when playing online, according to a new survey. Reach3 Insights and Lenovo surveyed 900 women across China, Germany and the US, and 98 men in the US, capturing quantitative and qualitative data – including video selfies – ‘in order to get a deep understanding of the experience of women gamers’. The research found that 59% of women use either a non-gendered or male identity when playing games online to avoid conflict. Continue reading 59% of women gamers say they adopt a non-gendered or male identity to…