‘Our story is political,’ Far Cry 6 narrative director says
Far Cry 6 borrows some obvious visual trappings from the island of Cuba, particularly the cars and architecture, but narrative director Navid Khavari said in an interview last week that the game is not meant to be “a political statement about what’s happening in Cuba specifically.” It’s a reasonable position to take, but it was widely interpreted to mean that Far Cry 6 wasn’t political at all, a pretty wild thing to say about a game built around a revolution against the fascist dictator of a Caribbean island. It was an understandable reaction, to an extent: Ubisoft has never been…